Tutorial - Disabling Effects

In this tutorial you will learn how to create a disabling effect like seen in some cutscene of X-Wing Alliances. For this tutorial you will also need Premiere, but you can do it also with out.
 

1. Create a Sphere or any other primitive. Activate the mapping coordinates.
2. Go to the material editor. Select a slot, then choose a new material, from type Blend.
3. In Material 1 create a normal surface of the object. Name this material Standard Surface.
4. Now go in Material 2. Click on the button type, in the middle left. Then you can choose a new material, choose Blend again. Name this material Glowing Parts.
5. Now drag and drop the Standard Surface on Material 1 of the second Blend, and create an instance.
6. In the Material 2 create a material that look similar to the one on the picture. Change the material effect channel to 1.
7. Now it's time to create the mask for the second Blend. Click on the mask map and choose Celluar. Change the value to that: 
Tilling: all 0.4;  Cell Color: Black; Division Color 1: White; Division Color 2: Black; Size: 20; Spread: 0.6; Bump Smoothing: 1; Fractal: On; Iterations: 7; Roughness: 0; Threshold: Low: 0.46, Middle: 0.5, high: 0.54; Output amount: 3.
8. For the mask, you have to create an avi, with this files(n/a). If you have Premiere, put Disvole transitions between the pictures.
9. Now go in the track view. Search the controller for coordinates of the celluar mask. Select it. Assign a noise controller instead of the bezier one. Right click and open the properties. Change frequency to 0.15, and all strength to 25.
10. Go to the video post menu. Add a scene event and Lens Effect - Glow filter. Edit the glow filter. You can download the glow file here (n/a).
11. You want your starship have this effect, simply replace the standard surface with the materials, and reassign the diasbling material to the objects, where the old material was assigned to.

Here you can download the maxfile(n/a).