In this tutorial you will lear how to create a realistic water surface
of lake or other not fluing water place like oceans, seas...
If nothing said, let value at default.
| 1. Create a landscape. You can use NURBS, Patches or special plugins. Condition, you must create a place where it's deeper than the rest. | ![]() |
| 2. Create a material for the landscape. | ![]() |
| 3. Now create a patch grid, where you want to have the lake. And also add some omni light, one like in picture, and another behind the camera. | ![]() |
| 4. Now create the material for the water.
Ambient and Difuse: Black; Specular: White; Shiness: 45; Shin. Strength: 100; Oppacity: 35 Bumpmap: Amount: 50; Type: Mix Map 1: Noise; Size: 5 [Noise 1] Map 2: Nothing, make the color grey. Mask: Noise; Size: 75 [Noise 2] Refelctmap: Amount: 75; Type: Flat Mirror; Blur: 2; Disortion from Bumpmap; Amount: 1 |
![]() |
| 5. Now create a box atmospheric gizmo just under the water. | ![]() |
| 6. Add a volume fog to the gizmo, turn the color to black. Turn Density to 50. | ![]() |
| 7. If you want to animate your scene, you have animate the noises:
[Noise 1]: Phase: 1 unit per second. [Noise 2]: Phase: 0,02 unit per second |
|
| 8. Now add a lens flare to the omni in front of the camera. | ![]() |