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3D Objects

Here you find some objects I made or I reworked. All objects are in the MAX 2 and 3DS format available.

There are to categories of meshes: normal one like spacship or and special meshes to use with Character Studio, this one have all skeleton inside the mesh and are ready to be animated.
 

Normal meshes CS meshes

Normal Meshes
 
 

Container
Typ A Container 
Mesh and textures have been taken out of an OPT (3D file for XvT/XWA) and have been reworked. An additional bump was created.

Polygons: 12

Prototyp
Death Star Prototyp

It has been modelled after pictures from the essential guide. The laser dish has been taken from Harry Chang original Death Star.

Polygons: ~15'000

STRCK
Strike Cruiser

Strike Cruiser from XvT and XWA. Taken out from an OPT. The mesh has been modified a lot. 

Polygonens: ~40'000

Modified Strike Cruiser

Also from an reworked OPT.

Polygons: ~10'000

Yard
 
Shipyard

Ship yard from XvT. Modelled after screenshots. Textures have been made with Photoshop.

Polygons: ~20'000

Heavy Lifter

Heavy Lifter from XvT and XWA. Modelled after screenshots. Textures by Dave Benjamin. 

Polygons: ~15'000

Imperial Star Destroy

This is a retextured version from the original Harry Chang Star Destroyer. Momentaly one of the best.

Polygons: ~9'000

Asteroid Hangar

Asteroid Hangar from XvT and XWA. 

Polygons: ~30'000

Max 3DS
Borgship

It has been totally created by me. It has a lot of lights like on all Borg ships. For this amount of polygons, the most detailed model you can get.

Polygons: ~110'000

 
Prototyp Laser Gun

This model has benn specially modelled for SW: Armageddon. It's a prototyp x-ray laser gun.

Polygons: ~120'000


 
 

Character Studio meshes

The mesh of the characters are available at the SWMA.
All mesh are in the MAX 2 format. If texture are missing mail me.
The skeleton is most type hidden. Unhide it to select it.