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3D Objects
Here you find some objects I made or I reworked. All objects are in the MAX 2 and 3DS format available.
There are to categories of meshes: normal one like spacship or and special
meshes to use with Character Studio, this one have all skeleton inside the
mesh and are ready to be animated.
| Normal meshes | CS meshes |
| Typ A Container Mesh and textures have been taken out of an OPT (3D file for XvT/XWA) and have been reworked. An additional bump was created. Polygons: 12 |
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| Death Star Prototyp
It has been modelled after pictures from the essential guide. The laser dish has been taken from Harry Chang original Death Star. Polygons: ~15'000 |
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| Strike Cruiser
Strike Cruiser from XvT and XWA. Taken out from an OPT. The mesh has been modified a lot. Polygonens: ~40'000 |
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| Modified Strike Cruiser
Also from an reworked OPT. Polygons: ~10'000 |
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| Shipyard
Ship yard from XvT. Modelled after screenshots. Textures have been made with Photoshop. Polygons: ~20'000 |
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| Heavy Lifter
Heavy Lifter from XvT and XWA. Modelled after screenshots. Textures by Dave Benjamin. Polygons: ~15'000 |
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| Imperial Star Destroy
This is a retextured version from the original Harry Chang Star Destroyer. Momentaly one of the best. Polygons: ~9'000 |
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| Asteroid Hangar
Asteroid Hangar from XvT and XWA. Polygons: ~30'000 |
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Borgship
It has been totally created by me. It has a lot of lights like on all Borg ships. For this amount of polygons, the most detailed model you can get. Polygons: ~110'000 |
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| Prototyp Laser Gun
This model has benn specially modelled for SW: Armageddon. It's a prototyp x-ray laser gun. Polygons: ~120'000 |
The mesh of the characters are available at the SWMA.
All mesh are in the MAX 2 format. If texture are missing mail me.
The skeleton is most type hidden. Unhide it to select it.
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